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When I send it over RR-Net it just crashes?

Hi, the prg file is the same we released for the contest. It should work on a regular C64, but since Rogue4k uses all sorts of unsafe memory areas (below address $0400) I am guessing that the RR-Net transfer might interfere with the code for Rogue4k. Sorry about that.

I have uploaded an updated version of the game (rogue4k_v8.prg) that is tape-loadable, and should work for you. I would love to get some feedback if it works or not, since I have no way to test with RR-Net. :-)

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Yes, that works! Thx!

Now we just need to make it multiplayer! ;)

Is it open source?

Also a way to tell that you have a key would be nice!

Thanks for letting us know it works!

The game is not open source, but the repo might become public at some point. The assembly source is highly obfuscated because I had to do a lot of trickery to squeeze it into less than 4000 bytes. If you are interested in the source dm me at @bag_of_hats on twitter. :-)

Regarding extra features, we will not be updating this project because it was made for a contest, but we are working on an extended version of this game which we have called Rogue64. The new game will add a few extra features. Here is a screenshot of what will be on the zzap64 coverdisk:

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Neat game. There's more depth to it than I initially thought. ;)

I noticed 2 bugs: there was one instance where enemies overlapped (or cancelled each other out?) and once the game crashed (v4) after switching to a new level (player char invisible, 3 map squares at the bottom right uncovered).

Also the delay when moving is too long,

I like to play faster. ;)

Thanks for playing the game! I will see if I can trigger these bugs and fix them. I haven't seen them myself yet, so I guess I will have to do some more extensive testing! =)

Regarding the speed I ran out of bytes and had to make a compromise between moving and combat delay. I didn't have enough bytes to differentiate the delay between them.

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Check out the latest version. The crash-bug and other weirdness should be gone now. =)

Love this game, and thanks for updating!
I did notice that some enemies bodies stay after they have been killed. It did also crash on me after finishing the 1st level.

Thank you! And thank you for the bug report! For some reason I hadn't tested level changing on this build. I have now updated the game and fixed so level changing works again. :)